6 research outputs found

    Learning through games using multimedia courseware for primary school students

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    This project presents a preliminary work on examining the importance of incorporating the elements of games, in particular complex games, in the design of an interactive multimedia-learningenvironment to enhance and create an engaging learning experience. A review suggests that computer games have the potential to enhance the learning environment; in part due to its interactive and engagement attributes. The result of an informal survey reveals that "Fraction", one of the mathematic topics taught at schools was identified as one of the most difficult topics to teach. Thus development of the prototype software was based on this topic. An initial examination of two current multimedia courseware CDs used for Mathematic Year 3 under this topic has revealed that most of the contents in the CDs have integrated all the multimedia elements such as text, image, audio and graphics but it lacks interactive games and activities that could stimulate enjoyment and motivation for learning. Activities found consist mainly of simpleor trivial gamesthat do not lend to sustainedengagement. The architecture and the preliminary designof the prototype software that integrate complexgames are described. To form the basis of the courseware development, a pre-survey questionnaire was conducted to find out students interest on computer games. The results of the survey showed that 100% or 60 out of 60 respondent express interest and engage on games. The result of the analysis provides motivations for the development of the learning through games courseware. The development of the courseware is based on the courseware development framework which will analyze the requirement and courseware specification, the initial storyboard, designation of multimedia, the integration of the storyboard and the design itself and also the testing on the courseware. The result of testing on the courseware shows that by integrating complex games elements and multimedia elements on courseware may help students understand and motivate them to learn. In conclusion, a courseware with additional games elements could be an interactive and more interesting usable courseware

    Learning through games using multimedia courseware for primary school students

    Get PDF
    This project presents a preliminary work on examining the importance of incorporating the elements of games, in particular complex games, in the design of an interactive multimedia-learningenvironment to enhance and create an engaging learning experience. A review suggests that computer games have the potential to enhance the learning environment; in part due to its interactive and engagement attributes. The result of an informal survey reveals that "Fraction", one of the mathematic topics taught at schools was identified as one of the most difficult topics to teach. Thus development of the prototype software was based on this topic. An initial examination of two current multimedia courseware CDs used for Mathematic Year 3 under this topic has revealed that most of the contents in the CDs have integrated all the multimedia elements such as text, image, audio and graphics but it lacks interactive games and activities that could stimulate enjoyment and motivation for learning. Activities found consist mainly of simpleor trivial gamesthat do not lend to sustainedengagement. The architecture and the preliminary designof the prototype software that integrate complexgames are described. To form the basis of the courseware development, a pre-survey questionnaire was conducted to find out students interest on computer games. The results of the survey showed that 100% or 60 out of 60 respondent express interest and engage on games. The result of the analysis provides motivations for the development of the learning through games courseware. The development of the courseware is based on the courseware development framework which will analyze the requirement and courseware specification, the initial storyboard, designation of multimedia, the integration of the storyboard and the design itself and also the testing on the courseware. The result of testing on the courseware shows that by integrating complex games elements and multimedia elements on courseware may help students understand and motivate them to learn. In conclusion, a courseware with additional games elements could be an interactive and more interesting usable courseware

    Global variation in postoperative mortality and complications after cancer surgery: a multicentre, prospective cohort study in 82 countries

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    © 2021 The Author(s). Published by Elsevier Ltd. This is an Open Access article under the CC BY-NC-ND 4.0 licenseBackground: 80% of individuals with cancer will require a surgical procedure, yet little comparative data exist on early outcomes in low-income and middle-income countries (LMICs). We compared postoperative outcomes in breast, colorectal, and gastric cancer surgery in hospitals worldwide, focusing on the effect of disease stage and complications on postoperative mortality. Methods: This was a multicentre, international prospective cohort study of consecutive adult patients undergoing surgery for primary breast, colorectal, or gastric cancer requiring a skin incision done under general or neuraxial anaesthesia. The primary outcome was death or major complication within 30 days of surgery. Multilevel logistic regression determined relationships within three-level nested models of patients within hospitals and countries. Hospital-level infrastructure effects were explored with three-way mediation analyses. This study was registered with ClinicalTrials.gov, NCT03471494. Findings: Between April 1, 2018, and Jan 31, 2019, we enrolled 15 958 patients from 428 hospitals in 82 countries (high income 9106 patients, 31 countries; upper-middle income 2721 patients, 23 countries; or lower-middle income 4131 patients, 28 countries). Patients in LMICs presented with more advanced disease compared with patients in high-income countries. 30-day mortality was higher for gastric cancer in low-income or lower-middle-income countries (adjusted odds ratio 3·72, 95% CI 1·70–8·16) and for colorectal cancer in low-income or lower-middle-income countries (4·59, 2·39–8·80) and upper-middle-income countries (2·06, 1·11–3·83). No difference in 30-day mortality was seen in breast cancer. The proportion of patients who died after a major complication was greatest in low-income or lower-middle-income countries (6·15, 3·26–11·59) and upper-middle-income countries (3·89, 2·08–7·29). Postoperative death after complications was partly explained by patient factors (60%) and partly by hospital or country (40%). The absence of consistently available postoperative care facilities was associated with seven to 10 more deaths per 100 major complications in LMICs. Cancer stage alone explained little of the early variation in mortality or postoperative complications. Interpretation: Higher levels of mortality after cancer surgery in LMICs was not fully explained by later presentation of disease. The capacity to rescue patients from surgical complications is a tangible opportunity for meaningful intervention. Early death after cancer surgery might be reduced by policies focusing on strengthening perioperative care systems to detect and intervene in common complications. Funding: National Institute for Health Research Global Health Research Unit

    Effects of hospital facilities on patient outcomes after cancer surgery: an international, prospective, observational study

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    © 2022 The Author(s). Published by Elsevier Ltd. This is an Open Access article under the CC BY 4.0 licenseBackground: Early death after cancer surgery is higher in low-income and middle-income countries (LMICs) compared with in high-income countries, yet the impact of facility characteristics on early postoperative outcomes is unknown. The aim of this study was to examine the association between hospital infrastructure, resource availability, and processes on early outcomes after cancer surgery worldwide. Methods: A multimethods analysis was performed as part of the GlobalSurg 3 study—a multicentre, international, prospective cohort study of patients who had surgery for breast, colorectal, or gastric cancer. The primary outcomes were 30-day mortality and 30-day major complication rates. Potentially beneficial hospital facilities were identified by variable selection to select those associated with 30-day mortality. Adjusted outcomes were determined using generalised estimating equations to account for patient characteristics and country-income group, with population stratification by hospital. Findings: Between April 1, 2018, and April 23, 2019, facility-level data were collected for 9685 patients across 238 hospitals in 66 countries (91 hospitals in 20 high-income countries; 57 hospitals in 19 upper-middle-income countries; and 90 hospitals in 27 low-income to lower-middle-income countries). The availability of five hospital facilities was inversely associated with mortality: ultrasound, CT scanner, critical care unit, opioid analgesia, and oncologist. After adjustment for case-mix and country income group, hospitals with three or fewer of these facilities (62 hospitals, 1294 patients) had higher mortality compared with those with four or five (adjusted odds ratio [OR] 3·85 [95% CI 2·58–5·75]; p<0·0001), with excess mortality predominantly explained by a limited capacity to rescue following the development of major complications (63·0% vs 82·7%; OR 0·35 [0·23–0·53]; p<0·0001). Across LMICs, improvements in hospital facilities would prevent one to three deaths for every 100 patients undergoing surgery for cancer. Interpretation: Hospitals with higher levels of infrastructure and resources have better outcomes after cancer surgery, independent of country income. Without urgent strengthening of hospital infrastructure and resources, the reductions in cancer-associated mortality associated with improved access will not be realised. Funding: National Institute for Health and Care Research
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